Ah gotcha, I see the errors now
example:
Properties : arm_L0 (EPIC_arm_01)
// Warning: While connecting reference array clavicle_L0_tip was not found. This will be skipped. But you should check your guides configuration //
// Warning: While connecting reference array clavicle_L0_tip was not found. This will be skipped. But you should check your guides configuration //
// Warning: While connecting reference array clavicle_L0_tip was not found. This will be skipped. But you should check your guides configuration //
// Warning: While connecting reference array clavicle_L0_tip was not found. This will be skipped. But you should check your guides configuration //
It is definitely not creating any joints. (I double checked the outliner and ran the tool again on the default biped template and it worked)
I tried reassigning the the new spine C0_eff and C0_root to the arm, leg, and neck in the component settings but that did not work either.
Granted I am only slightly a technical artist so I don’t really know what I am doing besides the tutorials and help I find here and on yourtube
The current game biped is really good and so far the tool has been very intuitive! I was just playing around with modifying the biped template. (Switching components and modifying the settings on others.)