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Rig just the Head Bust of MetaHuman?

Hi

Mgear does a nice job in rigging the whole figure of Metahuman. But i will like to know if there is a way to rig just the head bust area?.. to not just rotate the head and neck but also move and rotate the whole head bust.

Thanks

Hey there!

What you could try (I have not officially tested this) is create few control_01/epic_control_01 components in a hierarchy and match them to the positions of the joints that is part of the metahuman bust.

One of the new features in mgear is the naming rules, match the naming to suit the metahuman skeleton/naming convention. What happens under the hood of mgear, is if the same name exists in the scene (joints) is will connect to that joint directly.

This should in theory work as this is what is happening with the biped rig.

Hope that helps!

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Hey.

Thanks for the explanation. Iā€™m new to mGear, i will investigate and try based in your suggestion.

Cheers.

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