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SHAPES question

Hello,

Would anyone be able to help with connecting shapes in a post script. Similar to Data Centric Facial rigging approach but I tried to connect two blendshape nodes together in a script and it wouldn’t work.

I tried importing both ways 1/2 it doesn’t work ( only works with 1 node )

it would import two nodes but it wouldn’t run one or the other node and error would occur ( /SHAPES/scripts/SHAPES_ui.mel line 2401: Item ‘shoulder_L0_shoulder_jnt’ was not found in the treeview )

anyone could help out?

What are these .mel files? I think to help you, or understand what’s happening or why you’re getting an error we would need to:

  1. See the contents of those mel scripts.
  2. See the full error you’re getting. Use a code block to format it as code on the forum.
```
Your full error here
```

If it’s really just a matter of shoulder_L0_shoulder_jnt not being found, then check that the object exists, and that the name is unique. A non-unique name could also cause it not to be able to find it.

The mel files are the blendshape.data export from brave rabbit “shapes”

I don’t have any errors is just one of the blendshape nodes doesn’t function/missing connections. If I plug just one, it works fine. Even the other node, but the moment i try to connect two of them at the same time, one goes bust. Keeps the attribute and even the blendshapes within is just doesn’t react.

I was more hoping someone has the same workflow with brave rabbit “shapes” plugin, how do you import 2 blendshapes nodes via script. I merged blendshape nodes together as a workaround but be good to hear how do people goes about working with this plugin if any?

I use SHAPES constantly and have no issues loading multiple blendshapes to the scene, so it does seem like you have something going wrong with the .mel files or the scene you’re trying to load them in.
And I’m using that same mel.eval way to load them.

I’ve had issues that where I’ve had to just export the blendshapes again for things to be fixed, so I would first try that. I guess your second clue is that shoulder joint, see that it actually exists when you’re bringing in the blendshapes.