Hello everyone,
I’m trying to use the FBX Exporter to export some animation that has been baked onto the joints of my rig. I’ve set all the fields correctly and I am not exporting to Unreal.
The export appears to work and it saves out a file like you would expect. However, when I try to reopen that fbx file in a new maya nothing gets loaded into the scene.
Has anyone had a similar experience? And/or has any idea/ advise on how to export animation out correctly?
The mGear version is 5.0.5
Many thanks!