Hi Miquel,
We are having a very strange issue with one of our rigs built using Mgear. The skinned geometry appears to lose its skin binding when advancing past the first frame in the timeline.
To repeat the bug: select arm_L0_fk1_ctl, rotate arm, scrub to any frame forward, rotate the arm again. On my end the geometry looks like it loses its skinning information and remains static.
The rig file was created in Maya 2019 and I am working Maya 2018, but the strange thing is that when I delete the rig and build it again in 2018 from the guides, it still seems to lose the skin binding past the first frame.
Is it possible to send you the file privately to take a look at? How do I PM you?