Hey everyone, I recently fixed a bug in mGear’s IKFK2Bone solver. You can read all about it’s progress here
As part of the fix I changed the behavior of “Max Stretch” from a clamping distance to a 0 to 1 on and off amount. As @chrislesage pointed out he wanted to share his concern with this perhaps effecting older rigs and their animations.
I wanted to ask the community what they would like me to do. Should I commit this change and turn the max stretch into just a stretch On and Off amount or should i keep the max stretch and add a new attribute for Stretch being set to on or off.
I personally don’t find the use in having a distanced clamp for the stretch, as an animator I’m not sure if it’s specific use but I would like some feedback from the community if possible.
A) Keep the fix as is
B) Add in the clamping “Max Stretch”
Hope to hear back from you all. Thank you!