Hey everyone, I recently fixed a bug in mGear’s IKFK2Bone solver. You can read all about it’s progress here
As part of the fix I changed the behavior of “Max Stretch” from a clamping distance to a 0 to 1 on and off amount. As @chrislesage pointed out he wanted to share his concern with this perhaps effecting older rigs and their animations.
I wanted to ask the community what they would like me to do. Should I commit this change and turn the max stretch into just a stretch On and Off amount or should i keep the max stretch and add a new attribute for Stretch being set to on or off.
I personally don’t find the use in having a distanced clamp for the stretch, as an animator I’m not sure if it’s specific use but I would like some feedback from the community if possible.
Should I:
A) Keep the fix as is
or
B) Add in the clamping “Max Stretch”
Hope to hear back from you all. Thank you!