I’m very happy with the new Epic components but I have some strange placements with the Epic_spine_01.
I am using the mannequin template. When I set the number of divisions to 3. The controller and bone of spine_02 are placed at the same height as the spine_C0_tan0_ctl.
If I set the number of divisions to 4, the controller and bones of spine_02 and spine_03 are at the same height as spine_C0_tan0_ctl and the spine_C0_tan1_ctl.
If i set the number of division higher (5 or more), the controlers are evenly distributed as expected.
It’s handy to control the placement but it feels more like a bug.
A little side question, is it possible to include the chest bone in the ik spine and to add a fk controller ? It would be handy to control this bone (right now i’m overlapping the spine_chest with the spine_top and reparenting the bones after the build.)
Thanks for your help, Tim.