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SOLVED: Epic_Spine_01 weird placement

Hi everyone,

I’m very happy with the new Epic components but I have some strange placements with the Epic_spine_01.

I am using the mannequin template. When I set the number of divisions to 3. The controller and bone of spine_02 are placed at the same height as the spine_C0_tan0_ctl.

If I set the number of divisions to 4, the controller and bones of spine_02 and spine_03 are at the same height as spine_C0_tan0_ctl and the spine_C0_tan1_ctl.

If i set the number of division higher (5 or more), the controlers are evenly distributed as expected.

It’s handy to control the placement but it feels more like a bug.

A little side question, is it possible to include the chest bone in the ik spine and to add a fk controller ? It would be handy to control this bone (right now i’m overlapping the spine_chest with the spine_top and reparenting the bones after the build.)

Thanks for your help, Tim.

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about the spine behavior, it is correct and explained here

for the chest bone. You can try to use the other spines, I guess will fit better you needs :slight_smile:

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Sorry, my bad I totally missed this part of the video.

I think I’m going to stick with the epic_spine, I like the “reverse hips” controller.

Thanks a lot for your work, it’s awesome !

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