Hi, thanks for the answer.
Here’s a quick description of what I’m doind and why I’m using SpaceManager.
I’m creating hairs for my characters that are falling on the shoulders. I want them to move with dynamics, so I used a “chain_spring_01”. I also add on top of this the boneDynamicNode developed by Hiroyuki Akasaki. There a way to add it to the “chain_spring_01”. It allow the hairs to collide with colliders added on the skeleton.
Then, I’m using the Space Manager to allow switching of spaces for my hairscontrols between Head_Ctl and Spine_Ctl. As SpaceManager create individual entries in the channel box for each space constraints, I can animate a smooth switch, blended between the two spaces, I can also have both activated. So that’s a nice feature for my usage.
I don’t find how to perfom this kind of blend with the space switches of the Guide. Also, I even don’t find this option when creating a “chain_spring_01”. But as I said, I’m pretty new in using MGear, so maybe I missed something. If it’s the case, please tell me.
So, as I’ve got lot of hairs to deal with, I wanted to create a CustomStep that allow me to simply load SpaceManager data and Run it. That will save me time when re-generating the RIG.