I encountered an issue with my rigs. I’m sure it’s not supposed to be this way, but I don’t know what I’m doing wrong.
When I start moving the spine, neck or head controls around, the head mesh gets distorted badly and moves in a different direction. I noticed that when I turn the spine and neck’s max stretch to 1 (to turn off stretching) then it removes the bad deformation issues, but of course the spine and neck lose all elasticity.
See example in video:
max stretch deformation video
I started the rig from the biped template. The only changes from that that are affecting the head mesh afaik, are that I cancelled the chicken style IK and I added a head squash that all the head components are parented under it. The squash worked until I added the facial rig and brow rig stuff.
I’ve seen mGear characters with a similar head squash before, but they didn’t have a neck, the head was connected to the spine, and I wasn’t in charge of building them.
I imported the guide, deleted the head squash, built rig (without facial, brows, etc), skinned the mesh only to the neck_C0_head_jnt. And still when I start moving said controllers around, the head gets distorted.
problem persists, no head squash
Does anyone have any idea what is causing this? Could it be that my head squash is causing this?
Suggested solutions? Perhaps solutions that don’t involve rebuilding?