Maya 2026
mGear 5.3.5 - 5.4.4
Spring Chain Gravity
During animation, all Spring Chain Gravity parameters work perfectly. The result is excellent, the gravity simulation looks fantastic, and everything is fine-tuned exactly the way I want it. None of the Spring Chain parameters are animated!
However, when I use Bake Spring Nodes , the elephant’s trunk gradually starts falling downward.
Is there another way to bake the current Spring Chain Gravity simulation so I can manually refine the animation afterward and create a perfect loop?
I think the ideal solution would be a button that actually bakes the simulated motion directly onto the animation controls as keyframes, allowing us to fine-tune the final animation.
Thanks in advance!



