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Static Chain Spring Tail?

I am trying to make a rig for the body of a snake and for that I followed this tutorial. It’s a Chainspring_01 component modified with the rope function.

It works as I had hoped however, every time I release the gimbal handle(Say dragging on the x-axis) and grab it again to translate, the rig returns to its original position(A stiff pole).

I could manually animate it using the controls but probably not as good looking as the rig interpolates it on its own, after some tweaking.

Is there anything I am missing here? Been looking for some hidden options that might help me but I can’t find any. Am I even using the right method for what I am trying to achieve?

Thanks for any help.