Hello, I’m really enjoying the ueGear tool, but I’ve encountered an issue with updating rotation data between UE and Maya (and vice versa), specifically with static meshes.
I know this is a beta version, but I’d like to know if I can do anything on my end. When I rotate an object along the X axis and update it in Unreal (also from UE to Maya), it rotates in the negative X direction instead of the positive. I’ve tried a few things, like verifying the initial asset import and switching Maya’s world axis from Z to Y, but I haven’t had any luck. Could you let me know if I might be missing something, or if this is something that will be addressed in future updates?
Thank you!