Hi!
I was delaying checking mGear out for far too long and after finally trying it out gotta say I’m quite amazed with the latest version! So many cool things both for riggers and animators. But I do have a couple of questions.
First one is general one, I’m a bit confused as to where should I look for documentation on the frontend tools? Most of it seems to either be out of date or state that it’s WIP and point to YouTube channel which also does not cover everything or covers older versions. Is there no written up to date documentation for people who are just getting into mGear and were not following it from the start? I’m not talking about rigging beginner stuff here, just mGear docs telling about the general workflow, how it operates, which tools do what, how to connect modules (i’ve poked around and seen at least 2 ways of doing it, through direct parenting of blueprints and through specifying “Host” it is called I believe? Would’ve figured it out a lot faster if it was in docs)
And second one is - I see that there are some precompiled plugins and nodes, and this is a bit of a concern for me. I usually prefer to not use precompiled plugins or at least not require animators to have them. It makes a lot of thing easier, especially when working with outsource studios. And I’m also always concerned about support for new Maya versions, which is less of a concern with mGear, it being FOSS MIT and all, but still.
Are those required by every rig, or just some modules? Is there any indication of which module requires plugins? Or is there any way to make plugin-free rigs?
Thanks!