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Update EPIC Mannequin Template to better support root motion by default

Hi there,

By default it’s currently not possible to animate the root control independently of the rest of the character (essential for root motion animation in Unreal) without creating an additional control above the root to act as a space for the body_ctl (and other translation-dependent controls under the root such as feet IK).

While the ideal would be for the world_ctl to be usable as a space option it appears it cannot due to it being created during the build process. I request either enabling this automatically as part of the build process, or if not possible simply adding the extra control above the root (and setting is as a space in the relevant IK Reference Arrays) to the EPIC templates.

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@GameAnim Thanks for the tip! I will add an independent control

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New ticket open in github

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@GameAnim and anybody interested.
I am updating the epic templates, for Mannequin and metahuman and I would like to have some feedback on the configuration.
Please check the video and sample scene, and let me know, Thanks!
https://www.dropbox.com/scl/fi/czdfxjl7367tj5pf55hxr/rootJoint_config_sample.ma?rlkey=97ny9nd5qxvm50uz261tphrcj&dl=0

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Waiting for confirmation, for the moment I have put this change on hold for the release next week.
Anyway, You can use the template on this thread with the release, the only thing is that it will be not included in the release. :wink:

That’s really cool you added that to the template. I’m a little surprised nobody mentioned this sooner. I certainly should have, never crossed my mind.

For the past 2.5 years my solution has been adding an Offset (or is that part of the template?) as the Root joint’s parent. And then to the Body control guide that is the parent of the Pelvis joint guide, I made the Offset the default space and root the secondary. That way the Body space will be the World/Offset, while the root control is free floating.

Here is the Body control settings.

And below the Guide’s hierarchy.
image

qwd

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