Hey everyone, I just learned two things today:
- mGear makes it very easy to add proxy attributes. (Attributes that live on multiple controls, and can be edited from any of those controls.) However, be very careful with this. I put some of my arm attributes, like ik switching, pole twist, etc. on the hand control.
So when the animators go to load a hand pose from Studio Library, it changes the pose on their arm. Not good. So make sure not to “pollute” your attributes outside of where they belong. With great proxy comes great responsibility.
- File sizes can grow huge! With Shifter, you build -> test -> delete -> build -> test -> delete.
But I didn’t realize, each time I do that, there were nodes that are getting left inside my guide scene. Things like controller tag nodes, and more. My file size grew from 6MB up to 153MB over the past few weeks, and I just finally noticed! After the fix, my final rig just dropped from 160 MB back down to 14 MB!
So make sure to occasionally (or via script each time you build) clean your guide scene.