About the Rigging General category
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0
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885
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May 24, 2018
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Question about Set-up Maya.ENV for CustomesStep in DataCentric
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0
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37
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April 23, 2024
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Control Colors - Updating Existing Control Buffers
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5
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85
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April 18, 2024
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How to export mGear body setup with a MetaHuman template
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0
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54
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April 7, 2024
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Reverting skinweights on controller movement
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1
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58
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April 3, 2024
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Local rig eyelids issues
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1
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109
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March 28, 2024
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Accesing picker item in picker item option
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2
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116
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March 21, 2024
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Exporting deformerWeights
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0
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77
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March 19, 2024
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Arm 2jnt - MirrorIK strange build - Axis off
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0
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60
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March 19, 2024
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When rig built no IK/FK switch after build on version 4.2.2
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11
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137
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March 16, 2024
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ngSkinTool 2.0 mirror set mirror distance threshold value
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4
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146
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February 26, 2024
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How do I create an anchor point that maintains relative position?
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3
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147
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February 2, 2024
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Duplicate global control when building with Shifter
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2
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142
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February 2, 2024
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Confused about how Bake Simulation is behaving on this rig
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3
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141
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January 26, 2024
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Best Setup for IK\FK fingers with matching?
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0
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116
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January 25, 2024
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Facial Data-Centric Rigging ( Eye Brows )
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1
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197
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January 24, 2024
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Adding Space Switch
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3
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221
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January 24, 2024
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Spine Animation Transfer from FK to IK
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1
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130
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January 22, 2024
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Joint position for rig build
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4
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161
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January 15, 2024
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Pole Vector for non straight Limbs
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3
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171
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January 13, 2024
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Replace a mgear node with another
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3
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147
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January 11, 2024
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I'm not sure what the leaf joints are for
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3
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239
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December 27, 2023
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How can I unlock all my bones?
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2
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163
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December 22, 2023
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Anim Layer Bug Solution
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1
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152
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December 21, 2023
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Leg 3jnt 02 component scaling issue
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3
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122
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December 7, 2023
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Non spherical eyes setup for game engine help
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0
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126
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December 4, 2023
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What does the rotation order attribute do specifically for animation?
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5
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1013
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November 7, 2023
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Controller UI (the shape doesn't work)
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2
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184
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October 30, 2023
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Unreal Metahuman
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0
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198
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October 17, 2023
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Adding groups on top of controls
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2
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201
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September 23, 2023
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