About the Rigging General category
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0
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769
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May 24, 2018
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Z-Up Quadruped template rigging
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3
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675
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June 9, 2023
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Wrist rotation problems
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7
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132
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June 6, 2023
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SHAPES data export command
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1
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53
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June 5, 2023
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Is mgear suitable for rigging a robot ant?
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3
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82
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June 4, 2023
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Squash not fully supports dual quaternion
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1
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87
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May 30, 2023
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Publish a mgear Rig with permissions?
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0
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50
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May 27, 2023
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QT Designer - add custom controller to Reset bind Pose
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2
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97
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May 17, 2023
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Disconnecting rig from skeleton for export
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0
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116
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May 5, 2023
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Problem retargeting with HIK and Mgear mocap tools
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2
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80
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May 5, 2023
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How to setup a head aim ctrl?
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6
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239
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April 28, 2023
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How to batch retargeting animation to mGear rigs?
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3
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139
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April 28, 2023
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Smoothed rigged mesh, for Unreal Engine Exports
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2
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283
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April 27, 2023
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EPIC_Arm_01 questions
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0
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77
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April 20, 2023
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The best way to put UIs to follow legs/arms?
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2
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99
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April 18, 2023
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Blendshape vs Morph Deformer
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5
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178
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April 2, 2023
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Anything to pay attention when using the Pose Editor?
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15
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1592
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March 31, 2023
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Parenting a Control_01 to Components created by Neck_01
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3
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320
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March 30, 2023
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Rigging controls for UV animation
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2
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137
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March 20, 2023
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Dynamic Tail With mGear
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2
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169
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March 8, 2023
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Converting mGear rig to UE Control Rig
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3
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668
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March 6, 2023
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How to add the world_ctrl as a space in IK Refs?
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5
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159
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February 21, 2023
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curveFromMeshEdge
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0
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82
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February 17, 2023
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Baked Animation from mGear rig for EXPORT
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5
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200
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February 9, 2023
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Adding IKFK matching etc after rig is created?
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1
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124
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February 6, 2023
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Mgear spring node in local space?
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1
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147
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January 31, 2023
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Workshop: Facial Data-centric Rigging
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29
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4567
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January 31, 2023
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Mgear EPIC guide
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7
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231
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January 23, 2023
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Pole vector direction
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2
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133
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January 9, 2023
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Maya ML Deformer
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2
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440
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January 8, 2023
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