About the Rigging General category
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0
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935
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May 24, 2018
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Discussion: bendy arms, uniform or non-uniform
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1
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18
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July 26, 2024
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Understanding how mgear arms work?
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8
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44
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July 25, 2024
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Add control to joints as metadata
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2
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53
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July 19, 2024
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Root motion transfer
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1
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66
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July 14, 2024
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Leg_2jnt_02 horizontal placement
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6
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79
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July 3, 2024
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Problems scaling lip rig setup
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2
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153
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June 21, 2024
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Pole Vector for non straight Limbs
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3
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437
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January 13, 2024
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Unreal mannequin hierarchy
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1
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119
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May 31, 2024
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Bird Rig - Updates?
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2
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214
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May 28, 2024
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Need Help with Rigging a Complex Character
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1
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189
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May 13, 2024
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Working only as Mgear Rigger
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2
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180
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May 10, 2024
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Question about Set-up Maya.ENV for CustomesStep in DataCentric
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1
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201
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May 7, 2024
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Control Colors - Updating Existing Control Buffers
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6
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376
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May 4, 2024
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Ng Skin Tools layers
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1
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207
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May 3, 2024
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How to export mGear body setup with a MetaHuman template
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0
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204
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April 7, 2024
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Reverting skinweights on controller movement
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1
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133
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April 3, 2024
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Local rig eyelids issues
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1
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274
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March 28, 2024
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Accesing picker item in picker item option
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2
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295
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March 21, 2024
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Exporting deformerWeights
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0
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172
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March 19, 2024
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Arm 2jnt - MirrorIK strange build - Axis off
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0
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147
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March 19, 2024
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When rig built no IK/FK switch after build on version 4.2.2
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11
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332
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March 16, 2024
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ngSkinTool 2.0 mirror set mirror distance threshold value
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4
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355
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February 26, 2024
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How do I create an anchor point that maintains relative position?
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3
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302
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February 2, 2024
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Duplicate global control when building with Shifter
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2
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235
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February 2, 2024
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Confused about how Bake Simulation is behaving on this rig
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3
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325
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January 26, 2024
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Best Setup for IK\FK fingers with matching?
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0
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226
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January 25, 2024
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Facial Data-Centric Rigging ( Eye Brows )
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1
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388
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January 24, 2024
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Adding Space Switch
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3
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377
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January 24, 2024
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Spine Animation Transfer from FK to IK
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1
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227
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January 22, 2024
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