About the Rigging General category
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0
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840
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May 24, 2018
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What does the rotation order attribute do specifically for animation?
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5
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767
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November 7, 2023
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Controller UI (the shape doesn't work)
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2
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100
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October 30, 2023
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Unreal Metahuman
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0
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114
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October 17, 2023
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Adding groups on top of controls
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2
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115
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September 23, 2023
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Chicken style IK
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2
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153
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September 23, 2023
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Spider leg approach
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6
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1334
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September 15, 2023
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Adding Weapons to the Rig
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2
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173
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September 8, 2023
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World Space Matrix Issues
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1
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118
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August 29, 2023
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How to use matrix nodes for an aim constraint setup
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0
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165
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August 23, 2023
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Resize the template?
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1
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150
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August 2, 2023
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Transfer or move attribute to controls in Post
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3
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165
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July 18, 2023
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Wing Rigging [Question]
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26
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2541
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June 22, 2023
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Z-Up Quadruped template rigging
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3
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925
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June 9, 2023
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Wrist rotation problems
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7
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381
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June 6, 2023
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SHAPES data export command
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1
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153
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June 5, 2023
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Is mgear suitable for rigging a robot ant?
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3
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209
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June 4, 2023
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Squash not fully supports dual quaternion
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1
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251
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May 30, 2023
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Publish a mgear Rig with permissions?
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0
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198
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May 27, 2023
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QT Designer - add custom controller to Reset bind Pose
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2
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261
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May 17, 2023
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Disconnecting rig from skeleton for export
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0
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241
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May 5, 2023
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Problem retargeting with HIK and Mgear mocap tools
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2
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280
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May 5, 2023
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How to setup a head aim ctrl?
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6
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443
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April 28, 2023
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How to batch retargeting animation to mGear rigs?
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3
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336
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April 28, 2023
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Smoothed rigged mesh, for Unreal Engine Exports
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2
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731
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April 27, 2023
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EPIC_Arm_01 questions
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0
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170
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April 20, 2023
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The best way to put UIs to follow legs/arms?
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2
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219
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April 18, 2023
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Blendshape vs Morph Deformer
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5
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524
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April 2, 2023
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Anything to pay attention when using the Pose Editor?
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15
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1855
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March 31, 2023
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Parenting a Control_01 to Components created by Neck_01
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3
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429
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March 30, 2023
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