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Add control to joints as metadata

Hi, I would like to sue Unreal Engine workflow where you can store controls on bone as metadata. I see that, currently controls are added to world controls. My goal is to store the closest controls and connect controls to the bone.
Is there a way to use mgear functions to add that to bone relatively easily?

Short answer is “No”. :sweat_smile:
we don’t have a 1 to 1 relation between joints and controls, since the joints are build procedurally and independent of the controls in many components.
However we can generate a collected data to store relations and other build data. This is the date we are using on the ueGear (WIP project) project to regenerate the rigs

:slightly_frowning_face:
Thanks for the reply.
Can you please suggest a good workflow that is being used for ueGear? Otherwise, I will do hard code it.