Hi, I would like to sue Unreal Engine workflow where you can store controls on bone as metadata. I see that, currently controls are added to world controls. My goal is to store the closest controls and connect controls to the bone.
Is there a way to use mgear functions to add that to bone relatively easily?
Short answer is “No”.
we don’t have a 1 to 1 relation between joints and controls, since the joints are build procedurally and independent of the controls in many components.
However we can generate a collected data to store relations and other build data. This is the date we are using on the ueGear (WIP project) project to regenerate the rigs
Thanks for the reply.
Can you please suggest a good workflow that is being used for ueGear? Otherwise, I will do hard code it.