I am working on weapon rigs and would like to add multiple 2 pivot points to the chain. Pivot points are kind of defined and I would like to add a space switch to the chain so it can have a dynamic parent. Is there are good workflow for it?
You say “the chain”, but I don’t know what that is referring to. What Shifter component do you mean?
Otherwise, in general, if you want to add space switches and you are using a component that doesn’t have that option, you could parent that component underneath a
control_01 component, and add whatever space switches you want to that
But maybe the point of your question is more about changing the pivot point? But the topic is “Adding Space Switch”. So I think you should explain a bit more, or show a picture please.
Hi, Thanks for the response. The pivot point and space switch are kind of related.
I am using epic chain for a weapon that needs attachment points. For now, I have used two Epic chains at the preferred location and parented them under other chains to have offset controls.
I would like to make it cleaner and flexible and use one chain only. so, in the end, I can switch between these two.
Are you talking about an IK reference array? Those allow for the automatic creation of space switches. It’s not available on EPIC_chain_01, but it is available on chain_01 and chain_02. You can add the control roots to it, and it’ll be added when the rig is built. The only difference I can find between the two modules is that chain_01 allows for IK and has different naming conventions for the joints.