After creating a “Biped Template”, I select “armUI_L0_ctl” and switch to FK mode (set 0 in the FK/IK Blend attribute).
Now, when I try to rotate the “arm_L0_fk2_ctl”, the joints of the hand remain blocked, don’t follow the rotations.
The same problem occurs with the “leg_L0_fk2_ctl”.
Is a bug?
I have the mGear 3.0.3 version on Maya 2019.