Hey all. Way back in the day (I haven’t rigged day-to-day in a while as my job was more in simulation), I used to have this script with my rigging tools that would crudely drop -90 to +90 rotations on all 3 axis on selected controllers one after the other as keyframes on the timeline. This was handy when you were doing skinning to just play the timeline back and start painting anything that looked weird.
Is there anything like this in MGear that I may have missed?
At ILM we just had a standard mocap anim that we would drop on the character for that. If you’re up for it we (themocapstudio.co.uk) are happy to donate such a mocap file for the standard mgear biped that can be integrated directly into the toolset as a test animation.