I have to create some rigs that the final animation will be exported in .fbx to be used in unit and construct. I was using advanced skeleton, but I had several problems and it didn’t work well. So I would like to know what is the best auto rig to be used in this case? I’m gona try rapid rig now, but I don’t know if it’s better or worse than advanced skeleton.
I’ve been using mgear and exporting out the joints and meshes with the game exporter to Unity for our little game project. It seems to work fine.