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Best autorig for unit and construct

I have to create some rigs that the final animation will be exported in .fbx to be used in unit and construct. I was using advanced skeleton, but I had several problems and it didn’t work well. So I would like to know what is the best auto rig to be used in this case? I’m gona try rapid rig now, but I don’t know if it’s better or worse than advanced skeleton.

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I’ve been using mgear and exporting out the joints and meshes with the game exporter to Unity for our little game project. It seems to work fine.

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