I ran into this issue where I’m able to run the brow rigger but once the brow rig completes non of the bones are moving with the controls. I have tried many solutions to fix this issue but I can’t seem to get the brow rig to complete correctly
I have tried:
- Mirrored, R side and L side individually
- Made sure Preserve Children is checked and “track selection order” is on
- Secondary controllers on or off
- “Compute topological autoskin” on and off
- Tried several different edge loops for the brows and have avoided 5 point intersections when selecting the edges.
Same result for all
The only warning I get in the script editor is
Warning: Too many coincident knots. Maximum allowed is degree
// Warning: brows_R_mainCtl_upvShape (Nurbs Curve): Tweaks can be undesirable on shapes with history.
My edge look order looks like this.
m_face_geo1Shape.e[2909],
m_face_geo1Shape.e[2929],
m_face_geo1Shape.e[2936],
m_face_geo1Shape.e[2949],
m_face_geo1Shape.e[2956],
m_face_geo1Shape.e[2969],
m_face_geo1Shape.e[2976],
m_face_geo1Shape.e[2987],
m_face_geo1Shape.e[2993],
m_face_geo1Shape.e[8471],
m_face_geo1Shape.e[8473]
,m_face_geo1Shape.e[8659],
m_face_geo1Shape.e[8661],
m_face_geo1Shape.e[8817],
m_face_geo1Shape.e[8819]
Can anyone tell me why the joints aren’t moving with the controls and why this is failing?
Josh