Hi folks, having some serious issues with the Brows Rigger in 4.2.2 using Maya 2023.3, so listing them all below:
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Firstly if I select to Compute Topological Autoskin then the skinning bar gets stuck at a percentage, the rig is then interactable but I’m assuming it isn’t finishing the skinning, these are the errors I see in the script editor
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Secondly if I try to use the symmetry then I have a weird issue of the left side controls, controlling the right side secondary controls and vice versa, I’ve tried various configurations and can’t get it not to do that
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Lastly none of the bones actually seem to be moved by the controls, aside from when they move with the parent control. If I mess with some of the underlying curves then they move but kind of weirdly so they clearly have some sort of hook up but not properly
I’ve tried to build the brows separately left, right and center but they still don’t move, plus I then have to hook up the center to work with each side so not ideal. Any suggestions on ways around this until it can get fixed would be greatly appreciated