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Bug with unwanted connections into ctl-Buffer Nodes

we encountered a problem where certain attributes from the rig get connected into the control - buffer shape nodes (picture attached). As i can see its from several IK/FK visibility switches.

As i understand these connections are accidental and shouldn`t be there.

The problem is, that i cant open the files anymore, when i leave the guide in the scene with the builded rig. The file crashes instantly when i try to open with Maya 2019/2020.
2018 opens fine surprisingly.

i guess something in the build code finds the wrong nodes and connects into them .


after stumbling on similar problems here on the forum it could also have something to do with the proxy Attrs. Removing the Option in the mgear Options and rebuilding is fixing the crash. However the above could still be the problem at core i think…

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