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Build Rig bug in 5.07

I’ve been using Mgear for exporting into unreal. When building a rig compared to the latest 4.3.0 mgear, it creates random transform nodes inbetween the joints which basically makes it act crazy in Unreal when exported. These transform nodes don’t exist when built in 4.3.0.

Maybe I’m building it wrong but still works fine in the older 4. versions.

Mgear is amazing btw.

Ok so i’ve had this bug in the past. and i don’t think its unique to a specific version.
It has something to do with wonky scales values.
The way i get around it is this :

Say you get the transforms on the right leg but not on the left, delete the right leg in the guide and mirror the left leg. and re-generate your rig.

if that doesn’t fix it, try selected the core component of the part of the guide (Say the get this in the IK Leg, for some reason i always get this bug in the legs) and the root component is set to a scale of 1, 1, 1. select all those values and set them to 1 again. sometimes there are suuuper small values after the 1 that maya keeps track of and you don’t see.

Let me know if this explanation makes any sense, if not i can provide screen shots later.
GL!

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