Hi, I am using the chain net 01 components to rig a wing with bones only. I am trying to find the option to place the joints on guides instead of creating them uniformly in the chain. How can I update them in the post step?
@chrislesage Hi :). Do you know if it is possible to do it? I have this kind of bony skeleton; if I use a chain net, joints are not in a guide place. That is why I was wondering. I tried and it is possible with lite_chain_stack but then I lose chain net functionality.
Hello good sir, i’m also facing a similar problem. i’ve asked about Joint Placement in “Chain_” controllers. this is the answer i got :
But i would love for there to be an update /bump on the issue. maybe a new type of chain controller that follows the joint placement based on where you set the points of the guide? that would be amazing!!
@Hobbz we already have a bunch of chain components that set the joints in the same position as the locators
But none of the IK ones do that I believe no?
Unless this is new stuff that was added in 4.2 i’m still on 4.09 since i can’t mirror poses of rigs that were built in 4.09 on the 4.2 version. (but i was going to make a separate post about that later on :P)
Can you name a few of the chain components that do that?
I don’t know. But perhaps you’ll have to use two components and hook them up somehow. Constrain a chain component to an IK component, or similar.
Or make a custom component.
Or maybe Miquel or someone does know one that has that feature. Personally, I do a lot to modify components in post scripts to suit my rig needs. There won’t always be a perfect component out there.
my coding kung foo is weak : (
The IK ones are using a path to place the joints, so is not posible to match with the guide. I guess in the future I can add a visual reference in the guide, so is possible to see where will be build, before building.
Would there be a way to select the type of path that gets created?
instead of a smooth Bezier path maybe have the option have it be a linear path? that way you could just dump the joints exactly on the path CV’s.
Even if you make a perfectly straight chain net controller. it distributes the joints evenly throughout the whole length of the path. If you’re making assets for games you want to use the minimum amount of joints and they need to placed in exact locations.
It makes certain guides quite difficult to use. witch is a shame because other than that issue they are AWESOME!