Hey guys, how are you going!?
I hope everyone still good over there!
Maybe its something already fixed on newer versions, but I’ve just noticed it when describing to someone how to Reset Values to Default on Channel Master’s interface.
If we do it in a scene where Rigs are without Namespaces, it resets fine. Only when we have Namespaces present, the values doesn’t resets and the error below come out.
# Traceback (most recent call last):
# File "C:\Users\USER\Documents\maya\modules\scripts\mgear\animbits\channel_master_widgets.py", line 276, in reset_value_slot
# cmu.reset_attribute(attr_config)
# File "C:\Users\USER\Documents\maya\modules\scripts\mgear\animbits\channel_master_utils.py", line 143, in reset_attribute
# obj = pm.PyNode(attr_config["ctl"])
# File "C:\Program Files\Autodesk\Maya2020\Python\lib\site-packages\pymel\core\general.py", line 2443, in __new__
# raise _objectError(name)
# pymel.core.general.MayaNodeError: Maya Node does not exist (or is not unique):: u'faceUI_C0_ctl'
Everything else keeps working well, no crashes or anything, which its awesome!
So is a minor thing I guess.
Do you know any work-arounds for this?
Thanks in advance!
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Maya 2020.4
mGear 3.7.11