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Component Up Axis

The spine and neck components are hardcoded for a Y axis along the chain (this could be true about all components but have not checked).

It would be great to be able to choosing which axis is use as the “up” axis.
For example for quadrupeds instead of having the Y axis along the spine, it would be nicer for animators to have Z axis along the spine. This would mean that the axis are align with the world and animators are more familiar with the graph curves.

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I moved this to Feature Request rather than Support. I think it’s a good idea.

In the meantime, this is where custom components comes in handy. You can modify the existing components to suit your own needs.

I’ve been meaning to upload some of the custom components I made. So here they are. One of them changes the orientation of the spine for quadrupeds: Sharing 4 Custom Shifter Components

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