Hi there. Recently I quickly put together a dummy rig to test some stuff in UE.
I’m having a weird issue with this rig I made. The issue is unrelated to UE itself.
When selecting all of the skeleton and then baking the animation to the joints, nothing at all seems to happen, which is something I’ve never seen before. Normally in my previous rigs I would do the exact same thing and the animation would then be baked to the joints for every single frame.
I’m attaching the file I’m working with in case someone more knowledgeable is willing to help me out in deciphering why this is happening. I’m working in Maya 2022.3.