hi,
sometimes the copy skin and the export skin doesnt work and it gives a “invalid deformer” error…
i found out that this mostly occures when meshes comes from other modelling apps (like blender) as alembic or other export formats.
in this case the shape naming convention doesnt follow that of maya (maya seems to like “Shape” on the end of the name).
if this is the case, then simple rename the shape, so maya likes it again (i.e. if the shape name is “mesh” then rename it to “meshShape”).
then the copy skin or export skin works as expected…
(maybe these commands assume a “Shape” string in the meshes?)
hope this helps everybody who has this errors when using copy skin and export skin…