Hello there,
I am new to mGear and am really impressed with how versatile and efficient it is for rigging in Maya. I have been exploring the pre-built components like Shifter and the other default modules, but I have hit a point where I need to create custom modules to meet some specific rigging needs for my project.
I am working on a stylized character that has unique proportions and some complex secondary motion requirements. While I have managed to adapt some of the default components; they do not quite give me the flexibility I need for certain areas, especially around the shoulders and the spine.
I am considering building custom rigging modules, but I am unsure about the best workflow or practices to approach this within the mGear framework.
What is the best starting point for creating custom components? Are there specific templates or examples you would recommend studying first? How do you usually debug issues with custom modules not behaving as expected?
Also, I have gone through this post; http://forum.mgear-framework.com/t/need-help-with-rigging-a-complex-character-machine-learning which definitely helped me out a lot.
Thanks in advance for your help and assistance.