Hello mGear community,
I’m currently working on a project that involves rigging a character with some intricate requirements, and I could really use some guidance from the experts in this community.
The character I’m rigging has multiple limbs and non-standard anatomy, which is proving to be quite challenging for me. I’ve been able to rig simpler characters before, but this one is pushing my skills to the limit.
- Specifically, I’m struggling with
- Managing the rig for multiple limbs
- Dealing with non-standard anatomy
- Creating a facial rig for nuanced expressions
I also check this Rigging Spherical Eyes with Just a skinCluster and Sin and Cosalteryx But I have not found any solution.
If anyone in the community has experience with rigging complex characters or can offer any advice, tutorials, or resources, I would greatly appreciate your help. Any insights or tips would be incredibly valuable to me right now.
Thank you all in advance!
This is the biggest one where there are no easy answers. It’s all just bones and polygons, and sometimes you have to get creative with hacks and workarounds. If you have any specific challenges or specific mechanics you’re trying to figure out, that would be an easier question to answer.