Hello, on maya 2017 with the default biped rig if I have a layer in additive to modify an arm or forearm or hand either in fk or Ik. When I want to merge the base layer with animlayer1 in smart bake this makes maya crash 100 %
If I do the same on any other controlers spine, head it works fine but as soon as add one arm controler merging layer will crash and if I remove it it works again. Do you have any idea on how to fix that ?
Thanks a lot,
Alex