Hello!
I have a custom arm rig that consists of a standard arm module along with some additional controllers. To extend the IK setup, I modified it so that the wrist is no longer the last child. Instead, the IK controller I added is. However, this seems to cause issues when triggering the FK/IK Blend switch.
To address this, I wrote a small script that ensures my IK extension is recognized and toggled correctly when switching to FK.
My questions are:
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Is there a way to modify the armUI FK/IK Blend attribute to include my extended IK setup, so the module recognizes it as part of the same system?
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Alternatively, can I access and customize the module’s script directly to integrate my changes more seamlessly?
Thank you in advance!