Using the control_01 component, I created a simple prop control for my character with space switching. By default, the prop rests in a holster that sits on the character’s belt (space switch set to the prop_attach_C0_ctl), but I can also have it follow either hand, the spine tip, etc. The space switch lives in spineUI_C0_ctl along with controls for the spine and neck.
This works well, but I can’t seem to rename the attribute header to “Prop”. The header in the channel box defaults to “chain” for some reason, and it’s a little confusing. Is there a way to rename this in Shifter?