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Customizing the spineUI attributes

Using the control_01 component, I created a simple prop control for my character with space switching. By default, the prop rests in a holster that sits on the character’s belt (space switch set to the prop_attach_C0_ctl), but I can also have it follow either hand, the spine tip, etc. The space switch lives in spineUI_C0_ctl along with controls for the spine and neck.

This works well, but I can’t seem to rename the attribute header to “Prop”. The header in the channel box defaults to “chain” for some reason, and it’s a little confusing. Is there a way to rename this in Shifter?

I moved the space switch for the prop to the prop itself, and that works much better.

I would still be interested to know how to add more attributes to the spineUI. I like the idea of having a centralized place for various toggles and attributes, but I’ve always had a bit of a hard time adding things to the spineUI or faceUI. I specify them as “host” in the Channels Host Settings for a specific component, but that doesn’t always work. At best, the space switch attribute will show up, but there won’t be any indication as to what it controls. Other times, it won’t show up at all. Never really understood why.