After seeing the data centric rigging video’s I am wondering about the best way to handle layered rigs.
By layered I mean multiple setups going into a main body rig through live blendshapes.
Currently we use Advanced Skeleton for most of our biped rigs and the faces are really fast to set up with it.
They give good results and allows you to isolate a layer and tweak your weight painting.
However, it takes away a lot of control and customization of these setups. That’s the main reason I’m looking into mGear.
How I see it, using mGear I could set up the face using multiple files and use post build scripts to merge them together into a single rig. But preferably I would do the face setup in the same file as the body.
So right now I am thinking of creating the face controls into the same guide setup as the body.
First build the controls in a separate root and create duplicate controls that follow the head and link them in a post script.
Am I missing any components or mGear specific workflows that could simplify this?