I’m finally taking the step to plunge into mGear and thought to bring something up I’ve been thinking about lately. Namely ribbon rigs. Do mGear use these or something else for bendy limbs?
When you create a nurbs surface to use for a ribbon as in bendy arms, the locators or joints that are attached on the surface are not evenly distributed along its length. Now, in some cases this is what you want. Maybe even most of the cases. But I’m thinking in other cases you want the joints to be evenly distributed along the surface which isn’t possible with nurbs out of the box.
So I’ve set up this ribbon which I can blend the locators to be either standard parameterized or moved into evenly spaced 0-1 range along the surface.
I hope my two images helps to push my point across.
I’m wondering what you think and if this already exists in mGear? Is it useful to have or is it just me?
I see there’s a node called percentagetoU, but I’m not sure how that works. It seems it should give me the U-value of a surface by giving it a value of 10%. Is this something that could be used for this. To pipe this into the U-value of the UVPin constraint so it will always be at 0.1 of the surface?