Hi guys,
I’m trying to think of a way to rig this type of character on which the eyes
are a solid shape with controls that stick to a surface.
The ideal behavior as I imagine it would be having a ghost slider root and
sub-controls for shape deformations which follow the root but also slide
The problem is that the underlying surface is also going to deform, and
I’d like these controls to conform to the deformation of that mesh.
On top of that, this is meant to be a game character for UE so I’m using
EPIC components, but I’m happy to look into custom components if the
goal requires it
It’s been a while since I got to experiment with rigging because I’m a
generalist and I’m having trouble coming up with a strategy on the spot,
so any pointers or ideas on how to do this would be greatly helpful