Hello ! On EPIC_leg_02, there is some issues :
- leg_roundness doesn’t works in channel control
- leg_roll doesn’t works in channel control
- the default value of leg_maxstretch is at 100 when creating the component, instead of 1
- there is some jointOrients values on all joints of the second part of the leg:
I checked on EPIC_arm_02 and everything is working perfectrly except arm_roundness. No parasistic values on joint orients, and roll works nicely.
Thank you in advance for the fixes