Hello I have been using Epic Mannequin Template for a long time. And over time, I have had a few questions.
I am using the latest version of mGear v.4.0.9 in Maya 2023
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If you are using the default Mannequin Template, you may notice that in the neck controller the name of the root controller is spine_##. Because of this the neck division do not work.
I am attaching a Gif(1)
—To solve this, write “neck_##” instead of “spine_##”.— -
The second problem is related to the possibility of retargeting mocaps. I know that if you use a non-default Biped Template, it will not work. In my case, I take Epic Mannequin and change Epic_control_name Root to Global. I remove Epic_control_IK because they don’t give the right component index to root сtl or prevent building at all. At the end I get Gif(2). Apparently the problem is in the naming.
I could fix it if you told me where to make changes. Or maybe you are using other tools for retargeting. Suggestions would be appreciated as I am using simple constraints) -
Rather than a problem, it’s a lack of opportunity.
Epic_spine does not allow you to control the 3 division of the spine Gif(3) because of this animation is not as flexible. I can add Epic_spine_division=3 but it will already be different from the original epic sceleton. Maybe there is a way to fix it would be very grateful