I think I found a bug in one of the mGear guide templates/settings - the “EPIC_neck_01” to be more specific. If you create that template and look at the “Joints Description Names”, it says “Spine_##”. Shouldn’t that be “Neck_##”? Because, if you build this e.g. from one of the complete “EPIC MetaHuman” Templates, with this naming scheme, it builds the spine before and then when building the neck finds the already existing spine bones and won’t create the neck joints.
Also when building with an existing MetaHuman skeleton in the scene, it doesn’t connect the neck.
Setting the value to “neck_##” seems to be a workaround for this, however, I’m not sure, if there is any other implication to this.
Is this actually a bug?