Hey excellent, I will look into those tomorrow. So far I just kept going further and further down the rabbit hole. I started by prodding around the built in nodes, and when I couldn’t [edit - find what I needed], I went in and was looking at tutorials to take an array and output a specific index from it, then it seemed like I would need to use callbacks and OpenMaya for that, so I started investigating that, but got stuck and wasn’t sure if I needed to plug in the “weights” plug (a float, but not a float array?) or the deformer weights “TdataCompound” or something like that plug(s), then had another rabbit hole to peer into to figure out how to add THAT attribute. I haven’t really operated in Maya in nearly a decade, it felt like I was operating blind.
The BraveRabbit plugin sounds promising. I’ll definitely check that out tomorrow.
(As well as the skin.py) Thanks for your insight!