Hi everyone, I know that cartoon-style eyes have always been problematic in mgear and probably still are. Nevertheless, I’d like to ask whether there’s a recommended workflow for rigging eyelids on oval or cartoon-style eyes. Perhaps something new has emerged with the new facerig-tooset (which is brilliant, by the way!) in the latest version of mgear.
I’m asking because I’ll soon need to rig some cartoon-style eyes, and I’m wondering whether anyone has already managed to do this using the new tools, and if so, how. To make matters more complicated, I’ll ideally need to export the animation as an FBX file.
I’d be grateful for any advice. Christian