hi,
i want to use the eyerigger with cartoony stretched eyballs.
when i am using the stretched deformed eyball in the ui, the script hangs forever…
it seems only to work when the eyeball is a perfect sphere…
when using a perfect sphere then the blink curvature follows more a circle, the eyelid is bulging too much outwards, so it looks strange for a cartoony eye/eyelid…
is there a way to use the eyerigger with such cartoony eyes?
btw. the movement of the eyelid bones are driven by curves right?
is it possible to modify that curves to get a better blinkpose? couldnt find which curve is actually driving the closed/open state…