yes, of course, we’ll need to spend time fixing it. the best solution for us, assuming no one else replies with a solution, is to write a custom script for mirroring the eyes specifically that we will use for all existing rigs.
for any new rigs moving forward, we’ll write a script that fixes the naming so that we won’t need a custom mirroring script to mirror the eyes.
animation/poses are stored in studio library.
i don’t entirely understand what you mean here. i definitely think this would be worth fixing. we are using the facial rigger, not eyerigger 2.0, as we prefer the functionality of the eye rig generated by the facial rigger.