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Facial Rigger / eye_Mid_ctl / Mirror

Hello hardworking people

Version 4.2.0
Maya 2024

These controls do not have a good mirror.
eye_L_upInMid_ctl
eye_L_upOutMid_ctl
eye_L_lowInMid_ctl
eye_L_lowOutMid_ctl
eye_L_outCorner_ctl
eye_L_inCorner_ctl

For example, this control eye_L_upInMid_ctl affects eye_R_lowOutMid_ctl instead of eye_R_upInMid_ctl

I tried to solve the problem but failed, and having a mirror on your eyes is helpful. Does anyone have experience fixing this?

Thanks in advance

Hello,

could you please explain a little bit more your process to get this ?

Hello Herve,

Eye rig is the default without any advanced edit

eye mirror

Hello Kosta,

could you please show me guides and parameters ? And, a screenshot from EyeRigger because you don’t have to get this kind of problem.

Check following screenShots, be carefull of invert mirror attributes.
Normally, you don’ have to set them for eyes but I need to know how are your parameters before build rig.

Eyelids mirror :

Here, for shoulders I need to set this :

Mirror :

Let me know :wink:

Herve.

Hello Herve,

I tried again to build, but not successfully.
The problem is that the names have swapped…
The inner control is called “out,” and the outer is called “in.”



Thank you!