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Full Facial Setup with Mgear



i would love to see how someone would approach a full facial setup for complex facial animation.

Also: would it make sense to combine the bone driven setuo with a blendshape approach on top?

Can you ev. do a video on the subject Miquel?

Thank you and i cant wait for your ideas


It is coming :wink:

just need a little more time :stuck_out_tongue: