In the below gif, you can see that the arm does not maintain equal distance between the bottom spine and the top spine controller. If I were to twist the spine, it would follow the rotation of the top control as well. As this is a simple squash and stretch cartoon character, I would like the root of the arm to maintain its initial position on the body
I would like to create a node that maintains its relative position on the body, no matter how I move the spine controller, so that the arm sticks to where it should be.
Would anyone be able to recommend me a method of doing so?