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How do you make blend shape correctives with mGear and without Shapes?

I’m not sure how to make this work. I have a client who made corrective sculpts on their end and sent me to make these changes. However, since mGear’s skeleton is being controlled by other attributes I am unable to use the pose Editor since it tosses a warning and Using SDK’s doesn’t work well either. My client is complaining the blendshapes are not working when they are over cranked in another pose. So I’m at a loss as to how to make shape corrections for them. Any suggestions would be appreciated. Thank you.

Hi @dew, try use RBF manager.
RBF solver doesn’t use angle and this way you don’t need joint rotations.

Or directly use weighDriver node and script connections.

Hey @iRex i wound up just getting Shapes, it was just too much work to make deltas manually. It didn’t make sense to do.