Hello,
Recently, I conducted a test with a character fully rigged using mGear. Utilizing the Batch Bake Tool from the HIK Mapper, I successfully loaded several animations (all equipped with character definitions), with positive results.
However, the issue with this tool is: when running the tool with multiple FBX files, the keyframes were baked onto newly created animation layers. Despite generating a corresponding number of animation layers to match the imported FBX files, the animation from the first import would overwrite all others.
Iām curious if there are plans to address this issue or if anyone has discovered a workaround for this tool? While I am aware of alternative baking methods, I am particularly interested in this this tool, given its promising potential.
Thank you!