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HumanIK Batch Bake Tool Bug


Recently, I conducted a test with a character fully rigged using mGear. Utilizing the Batch Bake Tool from the HIK Mapper, I successfully loaded several animations (all equipped with character definitions), with positive results.

However, the issue with this tool is: when running the tool with multiple FBX files, the keyframes were baked onto newly created animation layers. Despite generating a corresponding number of animation layers to match the imported FBX files, the animation from the first import would overwrite all others.

Iā€™m curious if there are plans to address this issue or if anyone has discovered a workaround for this tool? While I am aware of alternative baking methods, I am particularly interested in this this tool, given its promising potential.

Thank you!

Thanks for the feedback. I will check that

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