are they really keen on having blending ik fk in the spine? 8-o im curious about what situations they might need such a thing…
Seems like animpicker is also having issues in the default biped template as the number of fk needs to match: this seems to be ok transfering ok:
from mgear.anim_picker.handlers import action_handlers
if not INIT:
fkControls = [“spine_C0_fk0_ctl”, “spine_C0_fk1_ctl”, “spine_C0_fk2_ctl”]
ikControls = [“spine_C0_ik0_ctl”, “spine_C0_ik1_ctl”, “spine_C0_spinePosition_ctl”, “spine_C0_tan0_ctl”, “spine_C0_tan_ctl”, “spine_C0_tan1_ctl”]
action_handlers.spine_ik_fk_transfer(NAMESPACE, fkControls, ikControls)
Forget synoptic (as it is an obsolete feature already) and embrace the animpicker.